Sunday 17 November 2013

Week 7 : DLLM Presentation


Guided Collaborative Narrative writing
Aim : To provide guidance on writing a narrative essay
Stage of writing : Pre-writing
As supplemental activity

Materials description
- Learners are required to write a storyline by choosing several items in each checkpoints.
At each checkpoint the users will be provided with a choice. The learners have to choose one of the listed option .
- The items will be the characters, the setting, the object involve and the genre of their story.
they have to include eachitem in their narration.

Pedagogical Usability

Learner control
-  The material is being divided into smaller chunks of information.
- In context of the activity, we separate each stages and elements of the narrative writing to different checkpoints.
- This will help the learners to sort out each elements of the story one after the other.

Learner activity
– the learners are given the authority to decide what Kind of stories are they going to write and they going to write about.

Cooperative/Collaborative learning
– This activity can be done in groups.
- In groups, they have similar goal which is to construct a narrative essay.
- The learning activity that took place requires the learners to provide their personal opinion and negotiate the choices that they are going to make.

Goals orientation
- the objective of this activity is clear.
-Teacher can explain further if the students still confused.
-It is important for the objective to be clear so the learners will know exactly what they need to accomplish.

Flexibility
– The DLLM is easy to navigate through and simple.
- The content of the material can also be exchange depends on the teachers.

Usability
Refer to how well the learners are able to use the technical ability

Learnability
Refers to the length beginners’ use a system before they learn the essential skills necessary to perform the tasks.
- The task required to do the material is fairly easy to conduct.
- The learners only required to make a choice throughout the checkpoint and come out with a storyline with the choices that they made.

Efficiency
- Refers how well experienced users can operate an application after they have mastered it

Memorability
- refers to the ability of an occasional user who have previously used the system to remember its operational principles.
- This DLLM is really simple, the learners won’t have problem using it.

Visual design
Harmony


The entire setting of the material is centered on an image. Once the choice is made the flow of each checkpoint will come toward a direction the same rhythm (clockwise/anticlockwise)

Snapshots of the materials
















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