Guided Collaborative Narrative writing
Aim : To provide guidance on writing a narrative essay
Stage of writing : Pre-writing
As supplemental activity
Materials description
- Learners are required to write a storyline by choosing
several items in each checkpoints.
At each checkpoint
the users will be provided with a choice. The learners have to choose one of
the listed option .
- The items will be the characters, the setting, the object
involve and the genre of their story.
they have to include eachitem in their narration.
Pedagogical Usability
Learner control
- The material is
being divided into smaller chunks of information.
- In context of the activity, we separate each stages and
elements of the narrative writing to different checkpoints.
- This will help the learners to sort out each elements of
the story one after the other.
Learner activity
– the learners are given the authority to decide what Kind
of stories are they going to write and they going to write about.
Cooperative/Collaborative learning
– This activity can be done in groups.
- In groups, they have similar goal which is to construct a
narrative essay.
- The learning activity that took place requires the learners
to provide their personal opinion and negotiate the choices that they are going
to make.
Goals orientation
- the objective of this activity is clear.
-Teacher can explain further if the students still confused.
-It is important for the objective to be clear so the
learners will know exactly what they need to accomplish.
Flexibility
– The DLLM is easy to navigate through and simple.
- The content of the material can also be exchange depends
on the teachers.
Usability
Refer to how well the learners are able to use the technical
ability
Learnability
Refers to the length beginners’ use a system before they
learn the essential skills necessary to perform the tasks.
- The task required to do the material is fairly easy to
conduct.
- The learners only required to make a choice throughout the
checkpoint and come out with a storyline with the choices that they made.
Efficiency
- Refers how well experienced users can operate an
application after they have mastered it
Memorability
- refers to the ability of an occasional user who have
previously used the system to remember its operational principles.
- This DLLM is really simple, the learners won’t have
problem using it.
Visual design
Harmony
The entire setting of the material is centered on an image.
Once the choice is made the flow of each checkpoint will come toward a
direction the same rhythm (clockwise/anticlockwise)
Snapshots of the materials